Dupin
A copy it created might quietly replace it, leaving even the Dupin itself unsure whether it is still the original.
Base Values
Stats
HP
100
Melee Attack
100
Ranged Attack
110
Defense
100
Run Speed
500
Food
8
Combat
Active Skills
Spirit Fire
Lv. 1 · Power 80 · Cooldown 4 secShoots a fireball toward an enemy. The fireball explodes after a short distance, generating smaller fireballs that spread forward.
Ignis Breath
Lv. 7 · Power 160 · Cooldown 8 secShoots flames at an enemy, dealing continuous damage.
Flame Wall
Lv. 15 · Power 250 · Cooldown 12 secCreates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches.
Flame Funnel
Lv. 22 · Power 300 · Cooldown 16 secCreates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy.
Volcanic Rain
Lv. 30 · Power 450 · Cooldown 20 secFires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator.
Ignis Rage
Lv. 40 · Power 500 · Cooldown 24 secInfuses the surrounding ground with energy, causing it to explode after a set amount of time.
Fire Ball
Lv. 50 · Power 600 · Cooldown 30 secCreates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Trickster Show
Lv. 70 · Power 700 · Cooldown 30 secDupin's exclusive skill. Creates two illusions to distract enemies, then launches fire birds from its top hat.
Innate Traits
Passive Skills
No fixed innate passive skill is defined for this Pal.
Sources
Item Drops
Palworld 1.0.3
Habitat and Boss Locations
Day and night areas come from the in-game Paldeck distribution; boss markers come from fixed world placements.

Boss records
No verified fixed boss location is available for this Pal.
Base Roles
Work Suitability
Special Ability
Partner Skill
Trick-Loving Fluffle
While in party, when the player's Health falls below 50%, Dupin generates an explosion around the player ([ICON:ElemIcon_Fire][ELEM:Fire] / Power: {Passive1_EffectValue1} / [EFFECT:Burn] buildup: {ReferencePassive1_EffectValue1}). Additionally, while the player's Health is below 50%, the player's Attack is increased by {Passive2_EffectValue1}%. (Does not stack)
| Rank | Mechanical values |
|---|---|
| 1 | Effect 1: +100% · Effect 2: +30% |
| 2 | Effect 1: +110% · Effect 2: +35% |
| 3 | Effect 1: +130% · Effect 2: +40% |
| 4 | Effect 1: +160% · Effect 2: +45% |
| 5 | Effect 1: +200% · Effect 2: +50% |
Breeding Relationships
Breeding
Open calculatorParent pairs that produce this Pal (75)
All 75 combinations are listed in the calculator.
Data Relationships