Bushi Noct
Its body becomes a blade upon death, to be taken up by the next generation. If the Bushi who inherits it has a weak heart, the voices of the dead will drive it mad. The madness turns it into Bushi Noct that endlessly wanders.
Base Values
Stats
HP
80
Melee Attack
100
Ranged Attack
130
Defense
80
Run Speed
600
Food
5
Combat
Active Skills
Spirit Fire
Lv. 1 · Power 80 · Cooldown 4 secShoots a fireball toward an enemy. The fireball explodes after a short distance, generating smaller fireballs that spread forward.
Umbral Surge
Lv. 7 · Power 60 · Cooldown 4 secFires high-speed dark orbs in a fan shape, spreading as they travel.
Dark Cannon
Lv. 15 · Power 70 · Cooldown 4 secHurls an energy ball imbued with dark energy at an enemy.
Iaigiri
Lv. 18 · Power 160 · Cooldown 8 secBushi's exclusive skill. Taking hold of the sword, it appears in front of an enemy in an instant and unleashes an ultra-fast sword draw attack.
Dark Arrow
Lv. 22 · Power 120 · Cooldown 8 secFires off dark energy that homes in on an enemy.
Spirit Flame
Lv. 30 · Power 200 · Cooldown 12 secFires three balls of malice that relentlessly pursue an enemy.
Flame Wall
Lv. 40 · Power 250 · Cooldown 12 secCreates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches.
Apocalypse
Lv. 50 · Power 400 · Cooldown 20 secGenerates several dark vortexes around the enemy.
Dark Whisp
Lv. 70 · Power 600 · Cooldown 30 secFires a menacing ball of dark energy that pursues enemies.
Innate Traits
Passive Skills
No fixed innate passive skill is defined for this Pal.
Sources
Item Drops
Palworld 1.0.3
Habitat and Boss Locations
Day and night areas come from the in-game Paldeck distribution; boss markers come from fixed world placements.

Boss records
No verified fixed boss location is available for this Pal.
Base Roles
Work Suitability
Special Ability
Partner Skill
Void Blade
When activated, attacks targeted enemy with Iaigiri. When this Pal uses Iaigiri, it has a x{ActiveSkillMainValueByRank} damage multiplier. While in party, increases the player's melee weapon damage by {Passive1_EffectValue1}% but only when not in combat. (Does not stack)
| Rank | Mechanical values |
|---|---|
| 1 | Effect 1: +30% |
| 2 | Effect 1: +35% |
| 3 | Effect 1: +42% |
| 4 | Effect 1: +51% |
| 5 | Effect 1: +65% |
Breeding Relationships
Breeding
Open calculatorParent pairs that produce this Pal (137)
All 137 combinations are listed in the calculator.
Data Relationships